

"We wanted to make fetch quests as fun as possible. "The game is more necessarily slow paced because if you want to make something realistic it takes more time to do than it does in the movies," he said. Vavra said the initial concept was to make a historical RPG with realism that focused on everyday tasks.

"Basically, what we said in our pitches is we wanted to make Red Dead Redemption with a sword." "I wanted to make the game as human as possible," he said. Using history and storytelling, Vavra said he would pitch the game to publishers and investors by referencing Rockstar's classic western. Speaking at Reboot Develop yesterday, creative director and Warhorse co-founder Dan Vavra revealed how the game went from a scrappy idea dreamt up in a pub, to a million-selling new IP. Warhorse Studios has revealed details behind the creative vision and creation of brutal and buggy RPG Kingdom Come: Deliverance.
